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Press kit

Short on purpose. The fastest way to understand WASCAPE is to open the live demo in Chrome 113+, Edge 113+, Firefox 141+, or Safari 18+ and drive it. It loads in about eight seconds the first time, and under two after. Quotable copy and a contact line are below.

see it move

live capture · Ludlow Square · real engine footage

BOILERPLATE

100 words

WASCAPE is a browser-native game platform built on Gaussian splats. Its first title is a driving demo through photoreal scans of real places. It runs in the browser you already have, opens from a shareable link, and never touches an app store.

250 words

WASCAPE is a browser-native game platform built on Gaussian splats. Its first title is a driving demo through photoreal scans of real places. It plays in the browser the visitor already has (laptop ordesktop) from a shareable link, with no app store, no install, and no console exclusive. The scenes are not modelled; they are captured. A Gaussian splat stores both the geometry and the way a surface looks from every angle, so the place the player drives through is a real street, not an artist’s approximation of one. Scene chunks stream in as they are needed, and every byte already seen is cached on the device, so the second visit opens in under two seconds.

500 words

WASCAPE is a browser-native game platform built on Gaussian splats. Its first title is a driving demo through photoreal scans of real places, playable in the browser the visitor already has. The platform rests on two bets. The first is patching: turning a static Gaussian-splat capture (beautiful but, on its own, an inertpoint cloud) into a world you can collide with, drive through, and populate with physics and NPCs. The second is streaming: getting those same captures to an ordinary laptop over the open web, fast enough that a player never waits. The first title exercises both at once. Distribution is the open web. No app store, no driver install, no console SKU: a shareable link is the whole product. The same link plays on an integrated-graphics laptop and on a desktop with a discrete card; the engine adapts quality and resolution to hold the frame budget on each. Everything already downloaded is cached on-device, so the second visit opens in under two seconds with no install step. The bet underneath all of it: the next generation of game worlds will be captured from real places rather than modelled by hand, and they will open in a browser tab. The driving title is the first proof.

brand

One wordmark: WASCAPE, set in caps with wide spacing. The page stays near-black so the captured places carry the colour, with a single cyan accent for anything you can act on. Keep the wordmark on a dark ground and give it room.

contact

Interviews, a custom demo, or a higher-resolution frame. Email me with the subject prefix below. The link pre-fills it, and that lane gets read first.

subject: [WASCAPE] Press