Skip to content

changelog

Changelog

What shipped, week by week. Each entry is one meaningful beat, not a raw commit list. The build chip on the title screen always points to the newest one.

  1. 2026-07-11 · v2026.07.11

    A rear-view camera when you back up

    • ·Reversing now works like a real car. From the hood and driver's-seat views, backing up brings a small rear-view screen onto the dashboard showing the road behind you, instead of the whole view swinging around to face the back.
    • ·A new page lays out what this is for: a test-drive on a real street, walking a venue before you fly out or a building before it's built, driving a trip before people book it, and real places dropped into a game.
  2. 2026-06-27 · v2026.06.27

    One scan colliding with another, and smarter street life

    • ·A car that is itself a scan now drives inside a captured place and collides with it for real. Getting one capture to physically push against another, live in a browser, is a hard problem, and it is holding.
    • ·The people in the scene move with a real sense of the place. They read where they can go and what is in the way, and it holds up while they walk, react, and get out of the car's path.
    • ·Looking ahead: we have started research into captures that move rather than hold a single frozen moment. Early days, but it is the path to weather, traffic, and a day that turns.
  3. 2026-06-22 · v2026.06.22

    A new front door, and repeat visits that load instantly

    • ·The landing is now the driver's seat. The page is the windshield, the controls sit on the dashboard, and "Ignite & drive" drops you straight into a real place, with the studio and the coming SDK a click away.
    • ·Repeat visits are near-instant. Come back and you go straight to driving instead of waiting on a fresh load.
    • ·No dead ends: if your browser or phone can't run the live demo yet, you still see the real drive footage, with one tap to be notified when it's ready for you.
    • ·Leaving the demo now takes you back to the home page.
  4. 2026-06-15 · v2026.06.15

    Crisper scenery, cleaner drive

    • ·More detail held on screen at the same framerate.
    • ·Driving polish. The wheels and braking feel right.
  5. 2026-06-13 · v2026.06.13

    Calmer on every machine

    • ·A broad performance and stability pass, smoother on ordinary laptops and built-in graphics, with fewer hitches.
    • ·Effects default off, so the capture's real light comes through. Tone and colour adjustments are opt-in for weaker captures.
    • ·Lighter, faster pages.
  6. 2026-06-11 · v2026.06.11

    Straight to the wheel, nothing pops in

    • ·The path from landing to driving is one tap, no menus in the way.
    • ·The scene finishes loading behind a single welcome card, so it's whole the moment you start. Nothing pops in.
    • ·Cleaner HUD and a tidied Settings panel.
  7. 2026-06-06 · v2026.06.06

    Ludlow has someone walking around

    • ·A pedestrian now walks a route along the Ludlow pavement, glances over and waves when you pull up, and bolts when you drive at it.
    • ·The car physically interacts with it. You can nudge or knock it down, and it picks itself back up.
  8. 2026-06-03 · v2026.06.03

    Your seat, your controls, and a path for phones

    • ·Drives open on the hood camera, from the driver's seat.
    • ·Rebindable controls, plus handling and camera tuning.
    • ·Phones get a proper coming-soon page, and more browsers are supported.
  9. 2026-05-30 · v2026.05.30

    Ludlow drives the way it should

    • ·Walls, kerbs and props stop the car properly, and the ride is smooth.
    • ·The street planter is a real object you can bump and shove around.
  10. 2026-05-28 · v2026.05.28

    The demo, focused on its strongest scene

    • ·Focused the public demo on its strongest scene, Ludlow Square, a drivable city block, with a night aerial flyover as a second, opt-in experience.
    • ·Trimmed the live site down to the demo and its marketing pages.
  11. 2026-05-20 · v2026.05.20

    Streaming that adapts to you

    • ·Scenes adapt to your connection: more detail when the network allows, gracefully less when it doesn't, without stutter.
    • ·Detail is spent where you're actually looking.
    • ·Quality steps up without ever blanking the frame.
  12. 2026-05-19 · v2026.05.19

    Worlds that stream instead of download

    • ·Big scenes now stream in rather than arriving as one large download. The first view comes fast, and the rest fills in as you go.
  13. 2026-05-16 · v2026.05.16

    Sound, feel, and a lot of polish

    • ·A full audio pass: an ambient bed, per-place music, and collision sound that matches the surface you hit.
    • ·Impacts land across senses at once: sound, a screen pulse, and gamepad or phone vibration.
    • ·Photo mode: free-fly camera, framing grid, and one-tap capture.
    • ·A settings drawer for visuals, audio, accessibility, and diagnostics.
    • ·The title screen runs on the live scene.
    • ·Optional ways to play: a combo meter, a photo hunt, and a speed run, all off the critical path.
    • ·Your history persists: a drive log, lifetime stats, a photo gallery, streaks, and achievements.
    • ·Reflections and HDR output, with the car picking up the ambient colour of the place it's in.
    • ·Works offline after the first visit, plus marketing pages and an invite system.
  14. 2026-05-14 · v2026.05.14

    Visual presets, photo mode, settings

    • ·Visual presets for the look of a scene.
    • ·Effects that sell the drive: dust, tyre smoke, brake heat, contact shadows.
    • ·Photo mode, an ambient soundtrack, and the first settings drawer.
    • ·Feel: brake-punch camera, speed lines, G-force tilt, and controller vibration.
  15. 2026-05-13 · v2026.05.13

    Streaming and chase camera

    • ·Streaming, usage insight, and a smooth chase camera came together.
    • ·Reflections, contact shadows, and detail that scales with distance.
    • ·Drive against the real geometry of the place. Walls and surfaces stop the car.
  16. 2026-05-09 · v2026.05.09

    First pixel on built-in graphics

    • ·First photoreal scene rendering live in a browser tab, on built-in graphics, not just a high-end card.
    • ·A compatibility check that guides unsupported browsers instead of failing silently.
    • ·Fast on the first visit, instant after, even offline.